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Resident Evil HD Remaster ARC LIST
Mr_ScratchДата: Воскресенье, 25.01.2015, 21:37 | № 1
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Andriy


Ранг:
D.S.O.


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Администратор


Пол:
Парень


Сообщений:
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Награды:



Event/cutscene player models

ep00.arc - Chris STARS
ep01.arc - Jill STARS
ep02.arc - Barry
ep03.arc - Rebecca
ep04.arc - Wesker
ep05.arc - Kenneth?
ep06.arc - Enrico
ep07.arc - Richard?
ep08.arc - Chris bonus outfit
ep09.arc - Chris bonus outfit (made in heaven)
ep0a.arc - Jill bonus outfit
ep0b.arc - Jill RE3 outfit
ep0c.arc - Rebecca cowgirl outfit
ep20.arc - Chris BSAA
ep21.arc - Jill BSAA

Player models
pl00.arc - Chris STARS
pl01.arc - Jill STARS
pl02.arc - Barry
pl03.arc - Rebecca
pl04.arc - Wesker
pl05.arc - Kenneth?
pl06.arc - Enrico
pl07.arc - Richard?
pl08.arc - Chris bonus outfit
pl09.arc - Chris bonus outfit (made in heaven)
pl0a.arc - Jill bonus outfit
pl0b.arc - Jill RE3 outfit
pl0c.arc - Rebecca cowgirl outfit
pl20.arc - Chris BSAA
pl21.arc - Jill BSAA
pl99.arc - man dead on the floor (killed by bees) in the guardhouse/residence

enemies:
em00 - zombie dogs
em0a - Lisa
em0b - Tyrant
em01 - Bird/Crow
em1a - Some Zombie?
em1b - Crimson Head, also has 0a reference?
em002 - Another dog, has a texture from 0a and 1b, shared texture?
em02a - Snake
em02b - Snake with a different colour to 02a
em03 - A Bee
em05 - ? maybe related to the bees?
em06a - A Hunter
em06b - Another Hunter, a different colour
em07 - Chimera
em08 - Plant 42?
em09 - Tyrant Again
em10 - Zombie, also refers to em50 - Crimson Head Version
em11 - Zombie, also refers to em51 - Crimson Head Version
em12 - Zombie, also refers to em52
em13 - Forest, also refers to kk01 grenade
em15 - Zombie, also refers to em55 - Crimson Head Version
em16 - Zombie with a Lab Coat, also refers to em56 - Crimson Head Version
em17 - Another Zombie with a Lab Coat, also refers to em57 - Crimson Head Version
em18 - Naked Lab Zombie - Has no crimson head version
em19 - Zombie - Has no crimson head version
em1a - Fat Zombie outside on hard
em1b - Crimson head Boss
em20 - Large Spider - also refers to em04
em21 - Large Spider - also refers to em04
em30 - Snake Boss
em40 - Shark
em41 - Another Shark

stages
r412 a huge shark's room , push down the battery leakage
r410 there are three doors,leading to the r412 room
r408 take pesticides corridor, can reach room 003
r406 room "002", Barry's story
r405 a corridor to reach room 002
r404 pub, snooker number puzzle
r403 ,the first archive room in the dormitory
r401 room "001", there is a hanged man
r40e a circular pool, small sharks and more ruthless, a shark killed Richard
r40d hallway before flooded shark tank room
r400 there are three blue herbs in the dormitory
r316 need to crush wooden box to get the broken flamethrower
r315 Lisa's mother's coffin
r31a stairs behind the door in two badges
r311 outdoors, there are two statues to open gate
r305 the pool, need to insert badge "Eagle" and "wolf")
r304 outdoor path, return from the dormitory
r303 helipad end of game
r302 garden, you need the battery to start the elevator
r30c spider story, the door was tangled in spider web
r30b a cave, the flamethrower gun on the wall, boulder run
r301 ?
r300 courtyard area, two lifts
r219 a small warehouse, you can get batteries
r217 generator room?
r216 Serpent's final battle, the Blue book (wolf medal)
r214 a Z-corridor, you can get the arrow keys, a fat zombie
r213 a similar Z-corridor, two zombies, take the elevator up the room
r212 forrest death area
r21c Kitchen
r21b a T shaped hallway, a few zombies, elevators need to connect the power
r21a after pushing down the ladder, down the ladder, a few big spiders
r210 serpent's room
r209 a small bedroom, a box of herbs and ribbons, a small key
r208 a small room, there is a deer head on the wall model
r207 room where the door can only be used twice
r206 a room to get a lighter and a dog whistle
r205 four knights armor puzzle
r204 a L-type corridors, outside the four knights armor room
r203 Balcony, place where you get the dog collar
r202 upper dining room
r20f ?
r20e get the serum back ,Story: Jill saves Richard
r20d meet Richard to get the serum
r20c in this room you get "Eagle" medal
r20b a small room, only a few herbs, next to the Goddess
r20a ?
r200 Luxury Lift
r119 a study,
r118 a storage room, beside the door which can be only used twice
r117 Gallery
r116 room to hold shotgun
r115 outside the r116 room (jill sandwhich room)
r114 Take herbicides, outdoor corridor
r113 same as r114 , the dog jumped over the fence
r112 ?
r111 Several pieces jigsaw puzzle box
r11c closet
r11b small room, small pieces of the stairs, leading to the direction of Lisa
r11a a short corridor, a dog, put the badge to unlock the door
r10f piano room
r10e two zombies, one lying on the ground, the other hiding in the closet
r10d a tiger head statue room
r10c ?
r10b outdoor basement. 4 deathmask area
r10a an L-type corridor leading to the gallery, a zombie, the door can be only used twice
r109 the corridor outside the jill sandwhich room
r108 dogs jumped out from the windows
r107 statue where you can take the map, next to main hall
r106 main hall of the mansion
r105 dining room
r104 the first scene zombie eating - again?
r103 the first scene zombie eating
r102 room to get a broken shotgun
r101 corridor outside the serum room
r100 the serum room

Items:

weapon:
wep0a - Self Defence Gun - refers to chris
wep0b - Starting Pistol - refers to chris
wep0c - Magnum - refers to chris
wep01 - Chris' Knife
wep1a - Self Defence Gun - refers to Jill
wep1b - Starting Pistol - refers to Jill
wep1c - Magnum - refers to Jill
wep02 - Pistol??? refers to chris
wep03 - Magnum??? refers to chris
wep04 - Shotgun - refers to chris
wep05 - Flamethrower
wep06 - Brads Rocket Launcher - Chris Version
wep07 - Infinite Rocket Launcher - Chris Version
wep08 - Richards Shotgun? - Chris
wep11 - Jills Knife
wep12 - Another Pistols
wep13 - Barrys Magnum?
wep14 - Shotgun - refers to Jill
wep16 - Brads Rocket Launcher - Jill Version
wep17 - Infinite Rocket Launcher - Jill Version
wep18 - Richards Shotgun? - Jill
wep19 - Grenade Launcher - Normal
wep19a - Grenade Launcher - Acid
wep19f - Grenade Launcher - Incendenary

others:
introdution.arc - character select portraits
core01, 02, 03, 04 - sounds such as doors and grunts



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